Cogmind - Beta 5 @@@ ROGUELIKE MODE Name: Ape ---[ HEADING TO FLEET! ]--- Performance ------------- Evolutions (9) 4500 Robots Destroyed (107) 535 Value Destroyed (3721) 3721 Prototype IDs (71) 1420 Alien Tech Used (3) 600 Bonus (12680) 12680 TOTAL SCORE: 23456 Cogmind --------- Core Integrity 1553/1600 Matter 26/600 Energy 340/350 System Corruption 0% Temperature Cool (10) Location To Fleet Rendezvous Parts ------- Power (1) Quantum Reactor Propulsion (6) Impulse Thruster Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array Utility (16) Compact Matter Pod Compact Matter Pod Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer Matter Filter Energy Filter Improved Overload Amplifier Improved Transmission Jammer Advanced ECM Suite Reaction Control System Cloaking Device Improved Weapon Shielding Point Defense System Point Defense System Improved System Shield Weapon (2) Point Singularity Launcher Kinetic Spear Inventory (4) Nuclear Pulse Array Nuclear Pulse Array Peak State ------------ Power Quantum Reactor Propulsion Impulse Thruster Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array Utility Compact Matter Pod Compact Matter Pod Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer Matter Filter Improved Overload Amplifier Improved Transmission Jammer Advanced ECM Suite Reaction Control System Improved Weapon Shielding Point Defense System Point Defense System Point Defense System Point Defense System Point Defense System Weapon Point Singularity Launcher Kinetic Spear Inventory Nuclear Pulse Array Nuclear Pulse Array [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved VTOL Module Treads Improved Treads Wheel Compact Wheel Leg Myomer Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Stats ------- Bonus Breakdown 12680 High Alert Combat Kills 60 Follower Combat Kills 2619 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 3960 Friendly Fire -859 Classes Destroyed 14 Builder 3 Hauler 3 Recycler 5 Operator 2 Watcher 3 Swarmer 16 Grunt 43 Brawler 1 Sentry 11 Demolisher 2 Hunter 2 Programmer 4 Assembled 11 Mutant 1 Major NPCs Destroyed 0 Best Kill Streak 12 Combat Bots Only 8 Best States 0 Heat Dissipation 72 Energy Generation 43 Energy Capacity 790 Matter Stores 500 Matter Capacity 600 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Power Amplification 60 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Weapon Shielding 100 Point Defense Rating 80 Evasion (%) 75 Melee Accuracy 12 Core Analysis 10 Armor Integrity Analysis 33 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Matter Collected 4749 Salvage Created 3901 Parts Attached 287 Power 37 Propulsion 88 Utility 118 Weapon 44 Parts Lost 91 Power 15 Propulsion 32 Utility 34 Weapon 10 Average Slot Usage (%) 90 Naked Turns 0 Spaces Moved 14242 Fastest Speed (%) 454 Average Speed (%) 201 Slowest Speed (%) 13 Overloaded Moves 0 Propulsion Burnouts 0 Targets Rammed 0 Targets Kicked 0 Targets Crushed 0 Cave-ins Triggered 5 Heaviest Build 82 Greatest Support 131 Greatest Overweight (x) 23 Average Overweight (x) 1 Largest Inventory 22 Average Capacity 16 Most Carried 22 Average Carried 15 Final Capacity 4 Final Carried 4 Damage Taken 12182 Core 2527 Absorbed by Shields 0 Average Core Remaining (%) 69 Depth 11 Exit 100 Depth 10 Exit 9 Depth 9 Exit 50 Depth 8 Exit 63 Depth 7 Exit 95 Depth 6 Exit 81 Depth 5 Exit 81 Depth 4 Exit 72 Depth 3 Exit 63 Depth 2 Exit 52 Depth 1 Exit 97 Volleys Fired 197 Largest 2 Hottest 124 Shots Fired 343 Gun 200 Cannon 111 Launcher 32 Special 0 Kinetic 200 Thermal 99 Explosive 32 Electromagnetic 12 Secondary Targets 2 Max Gunslinging Chain 1 Shots Hit Robots 299 Core Hits 176 Critical Hits 6 Critical Kills 1 Critical Parts Destroyed 5 Overload Shots 0 Energy Bleed 0 Heat Surge 0 Short Circuit 0 Meltdown 0 Melee Attacks 405 Impact 12 Slashing 322 Piercing 71 Sneak Attacks 24 Follow-up Attacks 13 Damage Inflicted 12206 Projectiles 3662 Explosions 3288 Melee 5256 Ramming 0 Kinetic 2459 Thermal 1473 Explosive 2783 Electromagnetic 235 Impact 0 Slashing 4141 Piercing 1115 Overflow Damage 76 Projectiles 56 Explosions 11 Melee 9 Self-Inflicted Damage 120 Shots 5 Rammed 0 Highest Temperature 560 Average Temperature 106 Received Heat Transfer 1943 Shutdowns 1 Energy Bleed 2 Interference 3 Matter Decay 4 Highest Corruption 18 Average Corruption 5 Corruption Purged 2 Message Errors 33 Matter Fused 39 Heat Flow Error 20 Energy Discharge 12 Parts Rejected 2 Data loss (database) 20 Misdirections 7 Targeting Errors 26 Depth 10 End 4 Depth 9 End 7 Depth 4 End 18 Depth 3 End 11 Depth 2 End 2 Impact Corruptions 0 Haulers Intercepted 3 Robots Corrupted 2 Parts Fried 3 Impact Corruptions 0 Robots Melted 0 Parts Melted 5 Heat Transferred 2475 Parts Sabotaged 0 Parts Stolen 0 Parts Stripped 0 Parts Self-Destructed 27 Prevented 10 Power Chain Reactions 0 Communications Jammed 0 Times Spotted 366 Peak Tracking Total 22 Tactical Retreats 56 Parts Field Recycled 0 Retrieved Matter 0 Parts Merge Repaired 0 Drone Launches 22 Drone Recoveries 0 Traps Triggered 7 Indirectly 0 Trap Hack Attempts 0 Triggered 0 Disarmed 0 Reprogrammed 0 Reused 2 Traps Extracted 0 Installed 1 Triggered 12 Machines Disabled 33 Machines Sabotaged 0 Data Cores Recovered 0 Used 0 Machines Hacked 39 Terminals 9 Fabricators 8 Repair Stations 3 Recycling Units 5 Scanalyzers 2 Garrison Access 6 Total Hacks 114 Successful 62 Failed 46 Catastrophic 12 Database Lockouts 0 Manual 236 Unauthorized 19 Terminals 26 Fabricators 18 Repair Stations 7 Recycling Units 11 Scanalyzers 6 Garrison Access 12 Terminal Hacks 62 Record 11 Part Schematic 6 Robot Schematic 6 Prototype ID Bank 3 Open Door 2 Branch Access Points 1 Emergency Access Points 4 Alert Level 1 Hacking Detections 27 Full Trace Events 4 Feedback Events 1 Feedback Corruption 1 Feedback Hackware Fried 0 Feedback Blocked 0 Trojans Installed 5 Terminals 4 Fabricators 1 Repair Stations 0 Recycling Units 0 Scanalyzers 0 Garrison Access 0 Fabricators Overloaded 0 Fabricator Schematic DLs 0 Garrisons Disabled 2 Garrisons Compromised 0 Fab Network Shutdowns 0 Robot Schematics Acquired 20 Robots Built 0 Total Robot Build Rating 0 Robot Fabrication Matter 0 Robot Fabrication Time 0 Part Schematics Acquired 124 Parts Built 3 Total Part Build Rating 10 Part Fabrication Matter 983 Part Fabrication Time 404 Parts Repaired 0 Part Repair Time 0 Parts Recycled 0 Recycled Matter 0 Retrieved Matter 0 Retrieved Components 9 Parts Scanalyzed 3 Part Schematics Acquired 2 Parts Damaged 0 Robot Analysis Total 0 Robots Rewired 9 Robots Hacked 0 Non-combat 0 Combat 0 Robot Hack Failures 0 Allies Hacked 0 Hacks Repelled 0 Zionite Intel Received 38 Main Access 1 Branch Access 1 Emergency Access 2 Guard Positions 1 Component Stockpiles 3 Prototype Stockpiles 4 Component Schematics 5 Prototype Schematics 5 Unaware Schematics 3 Unaware Analyses 5 Trap Installations 1 Active Terminals 3 Active Garrisons 1 Depthwide Sectors/0 2 Depthwide Sectors/-1 1 Total Allies 95 Largest Group 15 Highest-Rated Group 581 Highest-Rated Ally 268 Total Orders 21 GOTO 2 ROAM 1 FOLLOW 1 DROP 2 COLLECT 1 EXPLORE 14 Terraforming Orders 0 Walls Tunneled 0 Zionite Dispatches 19 Heavy 3 Light 1 Recon 3 Fire 2 Hacker 1 Demo 2 Experimental 1 Hero 3 Melee Resupply 2 Hover Resupply 1 Ally Attacks 477 Total Damage 11559 Kills 94 Allies Corrupted 4 Allies Melted 0 Peak Influence 580 Average Influence 142 Final Influence 202 Maximum Alert Level 2 Low Security (%) 70 Level 1 23 Level 2 6 Level 3 0 Level 4 0 Level 5 0 Triggered High Security 0 Turns 0 Squads Dispatched 30 Investigation 12 Extermination 4 Reinforcement 12 Assault 1 Garrison 1 Intercept 0 Derelict Logs Recovered 13 Scrap Searched 20 Exploration Rate (%) 37 Regions Visited 25 Pre-discovered Areas 19 Garrisons Visited 0 Relays Disabled 0 Generators Disabled 0 Network Hubs Disabled 0 Actions Taken 16708 Turns Passed 12623 Depth 10 1382 Depth 9 1687 Depth 8 786 Depth 7 1284 Depth 6 1889 Depth 5 2510 Depth 4 1401 Depth 3 544 Depth 2 849 Depth 1 291 Materials 2320 Factory 2281 Research 728 Access 291 Mines 1535 Lower Caves 1290 Proximity Caves 1116 Zion 645 Data Miner 62 Extension 1285 Cetus 267 Archives 138 Testing 167 Section 7 498 Prototype IDs --------------- Cooled Impulse Thruster Improved Q-thruster Experimental Signal Interpreter Tiamat Missile Launcher Point Singularity Launcher Kinetic Spear Fabricated ------------ 1x Imp. Sensor Array (-6/Factory) 1x Imp. Sensor Array (-6/Factory) 1x Combat Drone Bay (-4/Factory) Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Dissipator Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -4/Factory -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -2/Testing -2/Section 7 -1/Access To Fleet Rendezvous Challenges ------------ None Game ------ Seed: MakeshiftMomentumBeam Manual?: 0 Play Time: 415 min Cumulative: 3576 min Sessions: 12 Easy Mode: 0 Game No.: 24 Easier: 0 Easiest: 0 Win Type: 2 Total: 2 Types: 1/0/1/0/0/0/0 Lore%: 31 Gallery%: 50 Options --------- ASCII: 1 Keyboard: 1 Movement: Numpad Kebinds: 0 Fullscreen: 2 Font: 18/Terminus Map View: 76x50 FOV Handling: Fade In Map Filters: NONE Filters: NONE Steam: 0 U=814794422 R=659110975